diana;;herald;;point click;;adventure;;choices;;story;;wispfire Diana "DumeeGamer" Dumee


By Diana "DumeeGamer" Dumee on February 16, 2017

During our time at the two last editions of the Firstlook Event (NL), we met up with the awesome people of indie developer Wispfire, who showed us their, at the time, upcoming game: Herald. Now, after months and years of waiting, the moment is finally there: the release of Herald!

Herald is a story-driven point and click adventure set in the 19th century. We meet protagonist Devan Rensburg who has a impressive story to tell. At least that's what a woman, who calls herself the Rani, believes. She is very interested in the events of Devans young life and wants to know every detail there is to know of his time on board of a certain ship. Why? That remains a mystery during the first two books of Herald. So, the game is actually made up out of multiple stories inside of another story. Devan's past is somewhat of a mystery and it's up to you to decide which parts of it you want to tell the Rani and which parts you're going to keep to yourself.

Devan was chosen by second officer Aaron Ludlow to come aboard and become a sailor of the ship called Herald. Although all members of the crew on board seem nice, it doesn't take long for trouble to start brewing on board. A gun is missing! It's up to you to solve this mystery and find the gun. I remembered this part, because I had already played it during the demo at Fistlook. But it was slightly different now, because there was more of the ship to explore and more characters to interact with. In short, the full game has (of course) a more comprehensive story. After solving the missing gun mystery there will be other events to investigate.

One thing that makes Herald stands out of the crowd, is that this game really looks stunning. The hand drawn design of the characters and the 2D and 3D techniques that are used to build the ship and environment. It's possible to walk freely in any direction you want and check out every tricky corner, because some spots or objects are easy to miss.

As you play through the story of Herald, you have access to your journal, in which Devan writes down the main quest goals and assorted events. This journal comes in extremely handy when you want to check your current objectives. It also contains an encyclopedia section that contains all sorts of background information and I must say I actually learned a couple of things. A great tip for teachers and parents among our readers; let your kids play Herald for history lessons! Finally, your journal also contains a map of the ship and because of the variety of levels and rooms aboard, this is no unnecessary luxury.

Herald tells an alternate version of our well-known history and the game changes because of the choices you make during play. So, as said in the intro of Herald, choose wisely. Every question or request can be accepted kindly, denied proudly and everything in between. During a conversation characters will appear as a portrait next to a text field containing your answers. That way you can see the facial expressions of the characters and you will know how they feel about the reactions you choose.

Today, February 16, 2017, book I and II of Herald are released for PC. After this, my patience will be tested some more, because I have to wait for the launch of book III and IV. And I seriously can't wait, especially after playing the first two books! Herald is really an amazing game. The point and click mechanics work excellently and solving the numerous mysteries the game has to offer are mostly a case of thinking logically and painstakingly searching the environments. Everything about the game supports the story and it is that mysterious story that provides the basis that makes Herald such a great game!

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February 16, 2017