diana;;neofeud;;puzzle;;indie;;point;;click;;silverspook Diana "DumeeGamer" Dumee

NEOFEUD

By Diana "DumeeGamer" Dumee on September 22, 2017

A couple of weeks ago, I received an email from Christian Kealoha Miller of Silver Spook Games. He told me about his upcoming game Neofeud, which is based on reflections of his own experiences as a teacher.

"The art, stories and gameplay of Neofeud are a reflection of my experiences as a STEM teacher for the underserved youth of Honolulu's inner city. Teaching robotics, programming, and sustainability is an often difficult, stressful, and even Kafka-esque endeavor -- being in one of the richest, most beautiful places on Earth, yet dealing with families with working parents, who are living out of a van, or sleeping on the street. It is hard trying to keep the kids out of gangs, off of drugs, and on a path towards better opportunities, such as the ones I had growing up in a slum area of paradise while going to an upscale private school."

Well, that's definitely something you don't hear every day. As you can probably imagine, I was curious to see this game.


Neofeud is all about main character Karl Carbon. He's been kicked out of the force after an accident and, as a result of said accident, he has a robot arm. He now has a job as a social worker. It means he has some boring office stuff to do, but also visits troubled youth.

We meet up with Karl as he's on his way to the office. Somewhere in the building he lost his keycard. Without it he can't enter his office, so he's going to have to search for it. Karl thinks he probably lost it in the lobby. I search in the lobby, but unfortunately, I can't find it anywhere. There are several people waiting in line, so I decide to speak with them. A little girl named Starla might know more, but before she's going to tell me anything, she wants some gum.

So now, I have to search for gum. I asked everyone waiting in line, hoping for someone to give me some gum, but alas! And then I discovered the inventory at the top of my screen... Sometimes I'm such a doofus! So I find the gum, give it to the little girl and in return I receive some valuable information. What do you know? She thinks she saw someone picking up the card.


Being a point-and-click game, solving puzzles and mysteries is the heart of NeoFeud. The puzzles are realistic, so no shooting a piece of cheese into the sky with a rubber chicken to replace the moon. But don't think it will be simple. Items and objects you need are often cleverly hidden in the background. In other cases, the item you need can be retrieved after you complete another task. I can truly say Neofeud will offer you a more than fair point and click challenge.

I love how the game has many humorous references to well known movies, like Hasta La Vista from Terminator or the song War by Edwin Starr, used in Rush Hour. But Neofeud also shows how terribly ridiculous our bureaucracy system works. Or better said; does not work at all. Forms, tests, procedures, all working against each other without any result whatsoever.

Neofeud is developed by just one man. Especially when you keep that in mind, I think the game looks good and definitely has its own signature look. The background is hand drawn, while buildings and characters are designed in a comic style. The point-and-click mechanism works great and the developer wanted to offer players more than just a fun game.


Neofeud brings back memories of the good old times with good old point-and-click games. Developer Christian has something to tell and does this in a brilliant way, without hitting you in the face with his message. So thumbs up all around as far as I'm concerned!


available on:

NEOFEUD
Silverspook
September 19, 2017