diana;;the witness;;puzzle;;island;;grey area;;thekla Diana "DumeeGamer" Dumee Do you like playing puzzle games where you start off without so much as a clue whatís going on or what to do, so you have to figure out everything for yourself? If so, then sit down and read on, as I tell you about my adventures in Theklaís Inc. brand new game: The Witness.

THE WITNESS

By Diana "DumeeGamer" Dumee on February 8, 2016

Do you like playing puzzle games where you start off without so much as a clue whatís going on or what to do, so you have to figure out everything for yourself? If so, then sit down and read on, as I tell you about my adventures in Theklaís Inc. brand new game: The Witness.

You wake up and youíre on an island. You donít know why youíre there and if there are other people around. So, naturally, you take a walk around and start to explore the seemingly deserted island. There are strange panels and cables and other mysterious contraptions stuff on the island... but why?


In a time where stories are more and more important in games, it is a little unusual to be on an island and not have a clue why youíre there or what youíre supposed to do. But, The Witness, a first person puzzle game experience, does just that. And, trust me when I say this: itís not a problem. So, letís start playing the game! I start by walking around; exploring my environment a bit, and pretty soon I come across some cables and panels. Some of the panels in a certain area are connected to others; if theyíre connected by cables on both their left and right side, its display is blank. However, if you find a panel with just one cable attached, there display on that panel is active and does show something: a puzzle. Hmmm... interesting. Well, I guess this is my starting point.

The basic idea of each puzzle is that there is a start and an end point and you have to draw a line between them to make a connection. Completing the puzzle will make the power come on again, making the cable connected to the panel light up. You can then follow that cable towards the next active panel and the next puzzle to solve. ďAnd why would I do that?Ē, I hear you ask? Well, to open a gate, so you can travel to the next area, of course!


The puzzles are different in each area. Itís always a maze-like puzzle, but sometimes there are black and white dots on it and youíll have to draw a line that separates the black dots from the white ones. In other puzzles, youíll have two start and end points, and when you start to draw a line between one set of points, a mirrored line is simultaneously drawn between the other start and end points. And sometimes you can move freely through the maze, but your route will be decided by shadows from branches of trees. Let me tell you, this is really harder than it sounds.

Itís great that this game has an open world character. When you start a puzzle, you donít have to finish it per se. You can leave it and go to any other area youíve already unlocked and solve some puzzles there. It adds an easy-going feeling to the game; you can do whatever you want and wonít get stuck if you donít know how to solve a specific puzzle. You can always come back and finish it later, you donít always have to solve it right away. Thereís also no particular order in which you should solve the puzzles in each area.


I must say, I like The Witness a lot! This is a great game for puzzle fanatics, who like nothing more than to figure out whatís going on for themselves and get their brains working overtime. The atmosphere is very calming and colorful, the gameplay is easy to master and itís quite clear what you have to do. I particularly liked the puzzles in the pink forest, where apples on branches tell you to solution of the puzzle. Although I didnít always agree with the solution (Iím sure the apple was hanging on the third branch instead of the second one), I had lots of fun.


available on:

THE WITNESS
Thekla Inc.
January 26, 2016