joyce;;kraven manor;;horror;;survival;;puzzle;;exploration;;demon wagon Joyce "LillBlondieJJ" Heidanus

KRAVEN MANOR

By Joyce "LillBlondieJJ" Heidanus on November 16, 2014

Let's turn of the lights, shut down our phones and enter the house that we will soon get to know (and fear) as Kraven Manor.

Picture this:
it's a rainy night and you seek some shelter. You soon find a house with its front door unlocked. You decide to enter and immediately a dim atmosphere welcomes your presence. One thought comes to mind: "Something is not right here". You quickly discard that thought and continue your journey into the house. First, you explore the lobby a bit, and soon you find a glass covered scale model of the house in the center of the lobby( well, actually only the lobby and one other room which we will soon find out is a library). While walking through the lobby we get some more information about the house and its (previous?) inhabitants. Suddenly our eye falls upon a mannequin, which is looking down onto us from an enormous flight of stairs. After we walk a bit further, we look at the strange statue again and find out it follows our every move when we are not looking. The suspense in the room and the distrust we feel about the manor just reached a peak. What the hell is going on in this freaky place?!


What you just read was the way we started playing, we know it would be a horror game, but man we can honestly say that this is one of the first games in a long time that really brought us to the edge of our seats. The atmosphere the developers created is something they should be really proud of. It is hard to put that in a game which basically just puts you in a setting without any context or information given in advance. The only information you receive is from small notes and excerpts from books which are scattered throughout the manor.

Also the small puzzles, while not being overly complicated, are implemented greatly into the setting. Also the way the developers make you add and/or remove chambers from the scale model of the home (which actually represents the manor itself) is something we have not seen before in any game, especially the fact that it does not matter to which door you connect which room (we, for instance, put the attic on the ground floor and the wine cellar on the first).


Kraven Manor kept us in a permanent state of suspense for the most part of the game. We never knew what was going to happen next, the mannequin the developer introduces us to in the lobby soon became our arch enemy and we really, REALLY didnít want to get up close and personal with it! The creaking of its joints gave us a scare more than once. Although Kraven Manor is a terrific game, we still have to be a little critical about this game. Thereís nothing actually wrong with it, we just think itís a little bit short, and the ending seems to be kind of taking another direction than the rest of the game. Not that it wasnít a good solid finish of an awfully good game. Itís just that (in our opinion), said ending did not fit the setting of the rest of the game. This mainly because up to the last moments in the game you are cowardly hiding and keeping your eyes on the mannequin every time it gets a little bit to close. Then all of a sudden youíre running for your life and dodging ghostly faces which get shot at you by said mannequin. But who knows what will happen to this game in the future?


We highly recommend Kraven Manor to anyone who likes a good horror game with excellent graphics and a thoroughly eery soundtrack. It should be noted though that while this game gives a lot of suspense and a good scare when you don't expect it, the price of this game (at the moment of writing this review) is about $10. Some people might say that this is a bit steep for a game that only gives you 45 - 60 minutes of (horrifying) fun. On the other hand, if that doesnít bother you, it will be the best $10 youíll ever spend.


available on:

KRAVEN MANOR
Demon Wagon Studios
September 26, 2014