mairie;;adventure;;app;;steam;;android;;near;;dawn;;far-off;;daydream Mairie "Mary Appins" Heijnen

A NEAR DAWN

By Mairie "Mary Appins" Heijnen on December 6, 2017

A game about a guy who gets into all sorts of weird situations, not to mention has freaky nighmares? A good thriller, comic book and audio book rolled into one? Hell yeah, where do I sign up for that?! What? I can play the prologue? That is awesome. Okay guys and girls, let's get things started and play: A Near Dawn!

As you start the game, you'll notice that the start-up screen is simple but has all it needs; you can start a new game or load a saved game. Besides that there are settings and credits. The entire menu is featured in the same nice comic-style artwork as the rest of the game and looks cool.


The game starts in a really weird dream, The artwork is great and the fact that everything is actually voiced is truly amazing. The music makes it so much more real. The monologue you hear can also be read on the screen like subtitles, so even if you cannot use your speaker, you can still play. The only thing I found is that, usually, one reads faster than the voice can tell the story.

The player is directly put into a weird world. Not knowing what the hell is going on and where this whole story is going, makes it even more creepy. Right from the very start, you just want to know more about... well, everything actually. Also, the scary voice actually sounds like it belongs to a crazy person, or at least a really, really strange one. So yes, listening to the story has its benefits. The choice of words is amazing. It's like reading a really good book, great artwork and an excellent audio book all wrapped into one. I was really pulled into the story and kept on wanting to know more and more with every click. As I said, it is just like a good book; A Near Dawn is a real page turner, apart from the fact that you don't have actual pages. Instead, now you have to keep clicking too get the next part of the story.


The protagonist of the game is a guy called Sam, whose thoughts you will get to know when needed. It is immediately apparent that there is a complete intricate back story to the situation you are starting off in, which clearly has something to do with a man called Richard Grave. You just wonder: "Is all of this in his head or is it actually real?" And, to quote the wise words of none other than Albus Dumbledore: "Of course it is happening inside your head, but why on earth should that mean that it is not real?"

Once you are out of the dream, you are back into the here and now. You're living out the daily life of Sam, the protagonist. He can't remember a thing about what happened; the only thing he knows is that he has been having bad dreams for a while now. The things he says in the beginning of this chapter are very deep and well put. It states the situation in the story very well.

Next you are in a restaurant, which holds many things to click on. It is an interactive game, so you can decide what happens when and you can influence the gameplay with your choices. You can either be nice (green) of be not nice (but maybe honest) (red). I always try to be nice, at the beginning so that is what I did here. However, I couldn't help to think that the "bad" option in this game would grant much more interesting results, so I started over an tried that. And indeed, the red options are way more fulfilling... at least, for me.


Everything you click on has a story connected to it. The environment is really excellent and well thought through and could have you just clicking around for quite some time. And you could do that if you're so inclined I guess, but I am mainly focused on the actual gameplay. When the story goes on, you get multiple options to choose from at any given junction. My recommendation: just go with what feels most interesting, don't be too nice in this game.

It is really too bad that this was just a prologue... A Near Dawn is such an excellent game that it is a bit saddening that, just when things were about to get really interesting, the game ended. For now, I could only play one "scene" and already, crazy shit starts happening at the end of said scene. Again, I found myself wondering: Is this all just in Sam's Head? Is he possessed? Is he a really bad guy? What will happen next?! I just really, really, REALLY want to know... and I want to know now! (cut me some slack, I'm a girl after all. And everybody knows that we, women, are not generally known for their patience!)


available on:

A NEAR DAWN
Far-off Daydream Games
October 19, 2017 (Prologue)