michael;;dawn;;warhammer;;relic;;sega;;rts;;strategy;;real time;;40,000 Michael "Magic Mike" Dumee

DARK SOULS III

By Michael "Magic Mike" Dumee on May 11, 2017

Some things you just don't have to change much... like a good game, for example! Warhammer 40,000: Dawn of War III is a perfect example of such a thing. It feels like I'm playing Dawn of War II, but with better graphics and new heroes of course. But don't worry, you'll come across plenty of familiar faces along the way!

Just like the previous installments in the series, Warhammer 40,000: Dawn of War III is a Real Time Strategy game. The same three factions, Space Marines, Orks and Eldars, are still going at each other's throats. This time, they're battling over possession of what they each believe is the ultimate weapon: the Spear of Khaine. This weapon, which has been discovered on the lost planet of Acheron, is said to contain enormous power and will surely bring victory to those who wield it. And, as one might suspect, all three factions seem to be under the impression that they are the ones who are entitled to have it.


The game starts with you taking control of a troop of Blood Ravens and try to help Lady Solaria, ruler of Cyprus Ultima, to escape an attacking Ork horde that is under the command of the Ork Warboss, Gitstompa. This mission serves as a tutorial that teaches you all about the basic battle mechanics of the game. The second mission, which let you take the role of the Ork faction, takes you through the build mechanics. Don't worry, it's not like you get a blueprint and a pile of wood; you can just build and place the settlements as you see fit. The third mission is all about the Eldar faction and lets you play around with the game mechanics you've learned in the first two missions and adds a couple of nice extra's like events and Capture Points. One of the things that sets Dawn of War III apart from its predecessors, is the fact that, this time around, the factions do not have a separate campaign to play through. Instead, As you play through the missions in the single player campaign of Dawn of War III, you play as each faction in turn and the overarching story unfolds.

Now, you heard me mentioning Capture Points in the last paragraph. These points are very important if you intend to win; you'll earn them by capturing certain positions on the map. With the Requisition and Power points you'll earn by occupying these positions, you will be able to buy new stuff, expand your own army and fortify your own positions, so you can imagine that it is advisable, almost necessary, to capture and control these Capture Points. The number of raw materials such a Capture Point yields can be influenced by reinforcing and expanding the point you are currently occupying.


Every faction have certain classes: light infantry, heavy infantry, builders, scouts, snipers, etc. These units can be built by building your base and training new recruits. Of course, to train new units, you'll need the aforementioned raw materials, Power and Requisition. It always finding the right balance between harvesting and building that saves the day! Unlike some other RTS games, Dawn of War III is not all about building a huge army and steamroll across the map. Quite on the contrary actually, is much more about utilizing the right type of unit at the right time.

To make this even more fun, you can earn Elite Points. The speed with which you earn these Elite Points can be manipulated by building Elite Point Generators in certain locations. So, if Power and Requisition points generate normal troops, what do you think Elite Points generate? Yes, you've guessed it: Elite Troops. These larger than life units can turn the tide of any battle, if used correctly. Each faction has a certain number of these Elite units, ranging from Support to Tank troops. As these troops enter the battlefield and start fighting, they gather experience which, in turn can be used to unlock additional abilities for these Elite troops to use in coming battles. You can place a maximum of three Elites on your battlefield, so choose wisely which one you pick and at what time you decide to deploy them.

As most of us know, having a single player campaign in any Warhammer 40,000 game is all fine and dandy, but the area in which these games really shine and deliver their finest work must the multiplayer! Dawn of War III is no exception to this rule and, although there is but one multiplayer mode currently available, additional modes are set to be released in the near future in the form of downloadable content, assures us Relic Entertainment, the game's developer.


All in all, I must say that I personally think Dawn of War III is a nice addition to the Warhammer 40,000: Dawn of War series. My personal favorite faction is still the Eldar. "Why", I hear you ask? Is it the best game in the series? I'd have to say no. Is it fun to play and does it look good, sound cool and play awesomely? To that, my friends, there can only be one answer. You bet your ass it does! If you love the previous two Dawn of War Games, you will most likely have a lot of fun playing this one. If you didn't enjoy playing Dawn of War I and Dawn of War II, then what the hell are you doing, reading this review?!


available on:

WARHAMMER 40,000: DAWN OF WAR III
Relic Entertainment & Sega
Arpil 27, 2017