diana;;ferry;;phantasmagoria;;horror;;point 'n click;;puzzle;;exploration;;sierra;;roberta williams Diana "DumeeGamer" Dumee & Ferry "Sadhonker" Adams

PHANTASMAGORIA

Played by Diana "DumeeGamer" Dumee & Ferry "Sadhonker" Adams

I feel its presence, icy fingers upon my throat.
I hear its eerie sounds, unsettling my every thought.
I try in vain to slumber, my reveries gripped by violent terror.
My only salvation, the shock of awakening.
Something is very, very wrong here...

No, we've not gone completely off our rocker here at DumeeGamer.com. But we are going... to play Phantasmagoria!

Released in 1995 for PC and in 1997 for the Sega Saturn, Phantasmagoria is an interactive movie psychological horror point-and-click adventure game created by Sierra On-Line and written by Roberta Williams.


I always thought it was a bit awkward when Adriane stated she was going to explore the house. Did they buy it without even going to see it first?

Perhaps Don bought it for her as a present?

Some present! Nice, though.

Well yes, except for all the weird stuff that's going on in that house.

Did you ever read the story in the instructions manual that came with Phantasmagoria? When I first got the game, I read the story first and then started playing the game. I thought I was going to bee in danger of getting killed instantly inside of the first 15 minutes or so. Turns out all the freaky stuff starts happening around Chapter three or four.

True, you'll have to be a little patient while playing this game. But back in 1995 it was the pinnacle of suspense horror gaming. It didn't fling you right into the action, but took the time to let you get settled in before pulling out all the stops. While your exploring the house as Adriane, you sort of connect with her, and that makes the latter part of the game all the more spooky.


Right you are. And, because I was constantly on the lookout for hidden dangers, the tension kind of built up naturally. I think Sierra did a great job setting this mysterious atmosphere.

It's mainly the house, or should I say mansion. This place is huge! And because of the back story, you expect bad things to happen. The mansion is just what you would picture if you thought about the house of Bluebeard.

I am Bluebeard, and I can do whatever I like! Come here and listen to me, wench!

Yes...ahem...quite...but while noblemen with blue beards may generally be considered to be cool, this one killed all his wives.

Right... I'm sorry, I couldn't help myself.

Neither could he apparently...

oooooh, bad joke time!

Hahahaha... pay attention, the game continues!

Oooh, I like this part. It's when she's outside and looks through the old binoculars. She finds out there a more rooms in the house than she originally thought. And of course, there's the greenhouse, in which she where she witnesses her first murder-flashback.

One of the things I remember liking was the hint keeper. Did you ever try to leave your cursor over it while not clicking your mouse? After a few seconds it starts roaring!


I remember that. I thought the hint keeper was the coolest thing ever. And his voice sounded truly evil!

Oh, it's time to change the disc yet again. Three down, four to go! This game was huge back in 1995. It was so big, they needed seven discs to fit it on!

While I have played a lot of point-and-click games after playing it, Phantasmagoria still stays one of a kind. It was my introduction to the interactive-movie-psychological-horror-point-and-click-adventure-game genre.

That's a mouthful! Try saying that five times in a row.

I'm not even going to try. See you next time!



available on:

PHANTASMAGORIA
Sierra-Online & Roberta Williams
1995 (PC)
1997 (Sega Saturn)