dennis;;callmebackdraft;;big red timemachine;;capcom;;dino crisis;;1999;;playstation;;horror survival Dennis "CallMeBackdraft" Aspers

DINO CRISIS

By Dennis "CallMeBackdraft" Aspers on September 23, 2016

Here we are again, back home on terra firma. Seems like tinkering with time machines is a bit harder than one would think, especially with ones that have little to no labeling on their wiring and other tidbits. And, to make things even more confusing, in the places where labeling is present they only contain positive words about my colleague, Sadhonker for some reason.

As told previously by the benevolent ruler of this HQ we had quite the adventure! And if there is something I really like, it is taking on an unknown adventure. Funnily enough, what I have found out on this trip, my friends, is that the creator of the Big Red Timemachine doesn't quite appreciate it when he is taken somewhere without exactly knowing where he is going to end up. Or, for that matter, not knowing what he is going to face when he gets to said unknown location. This resulted in him sitting in a dark corner of the cave I had to find for the first week or so of our stay there, while I was out in the wilderness, hunting for food and the likes. After overcoming at least some of his initial fears he immediately started barking out orders, which I kindly disregarded and told him to work on fixing the time machine while I took care of keeping us both alive.


After throwing a rather childish temper tantrum, which again was hastily ignored for my part by going out and doing something productive, he got to work on the machine so we could finally get back home again or, at least, get back to time periods where videogames, or electricity for that matter, actually existed.

Once we got back home I started to reminisce about the cool creatures I had seen on this adventure. So it was because of our latest adventure that I knew exactly what time period I should go to, to take revenge on those pesky T-Rexes for defecating in front of our cave each and every day. The time period we are going to visit this time, my friends, is none other than July 1999, the time that Capcom released the game known as Dino Crisis. Dino Crisis is a Survival horror video game developed for the Playstation 1 by the same director en team behind the Resident Evil series. Because of that fact the game shares many similarities with Resident Evil on the gameplay side of things. However, while the previously released Resident Evil games used pre-rendered graphics for the environments, Dino Crisis started using a real time 3D environment rendering engine for its surroundings, which was completely original and purposely built for this game.

The plot of Dino Crisis is set in the year 2009 ( this is some time travel meta happening here) and grants you control over Regina, a special operations agent who has been tasked to investigate a secluded island research facility with her team. Soon after arriving at the Facility the team finds out the place is overrun with a number of less-than-friendly Dinosaurs. They soon discover these Cretaceous creatures were created by Dr. Kirk, a world-renowned scientist. Kirk was reported dead three years ago but is actually still quite alive and leading a secret weapons project in this place. While Regina makes her way through all of the puzzles, eviscerated human remains and a bunch of doors which, at first, all seem to be locked "from the other side" ( you have got to like some of the good old horror game clichés ), the story unfolds. You will have to fight all kinds of Dinosaurs, ranging from Velociraptors to a god damn Tyrannosaurus Rex.


The awesome thing about Dino Crisis, in my opinion, was that it stepped away from the standard horror zombie/monster plot and took the Jurassic Park route; an experiment in Dinosaur creation research gone haywire. Even though its gameplay was basically the same as that of Resident Evil games up till then, Capcom managed to give the game its own distinct personality. The Survival horror aspect was worked into the game with utmost care and more than once, it managed to scare the crap out of me. The game was well received by critics and gamers alike, it became a best seller in Japan and sold more than 2.4 million copies worldwide, which puts it in the nineteenth place on Capcoms list of bestselling games as of march 2016.

A year after the release of Dino crisis, Dino Crisis 2 was released, followed up by Dino Stalker and Dino Crisis 3 in respectively 2002 and 2003. While the first three games received mostly positive reviews Dino Crisis 3 was met with mostly mixed reviews. Sadly, this was pretty much the end of a series that, to this day, still shows a lot of potential. That is why many fans are still hoping and asking for a new title in the Dino Crisis series. Occasionally, a rumor or two that rear their ugly heads every now and then but nothing has ever been officially confirmed by both Capcom and/or the games’ director Shinji Mikami.

I am still hoping though, because the current horror genre is being overpopulated by the basic standards of the genre: zombies, ghosts and monsters. I think a good scary Dinosaur game would give the genre the push it so greatly deserves.


Wow, time flies when you’re having fun! It is time for me to head back to present times and get some well deserved rest. I do have to check on Sadhonker though, because he was acting really strange when I left him back home to go on this adventure. He was mumbling and desperately searching the HQ for something. I really hope his mental state isn't too damaged after his breakdown during our unplanned trip. Well, I’m afraid this is going to be it for this week’s Big Red Time Machine, my friends. I will see you all soon and wish you all a lot of awesome adventures while playing the games of the past, present and future.


DINO CRISIS
Capcom
1999