Locked up with games! Friday June 30 and Saturday July 1, the Indigo event, which is skilfully put together by Dutch Game Garden, was held in Utrecht, The Netherlands. The location for this was a special one, namely a former prison called "De Lik". The building stopped serving as a prison a while ago, but it still has that prison vibe. And what sounds more perfect than being locked up with all kinds of games from awesome Indie developers from countries throughout Europe?
The first game that caught my eye during my time at Indigo 2017 was Odu. This game is developed by the awesome people of Grindstone Interactive: John van Engelenburg for Visualization, Wessel Baay is the Programmer, Morten Brogaard as Sound Designer and Kyai Fadillah as Composer.
During my visit to Indigo, my eye was caught by a poster that said COOP. I didn't hesitate for one second; I REALLY needed to check this out! It turns out I landed at the booth of British developer Ground Shatter, who were at Indigo to present their game: Rico.