kevin;;devil may cry;;dmc;;definitive;;hack slash;;action;;adventure;;ninja theory;;capcom Kevin "Methodone89" van Dongen


By Kevin "Methodone89" van Dongen on February 19, 2015

Our much beloved current-gen consoles saw quite a few remasters since their release. GTA V, Resident Evil, Tomb Raider, Sleeping Dogs, The Last Of Us, Metro Redux, the list just keeps on going. Now Capcom is at it again with DmC: Devil May Cry Definitive Edition, not just another remaster for current-gen.

The original release of DmC was a great and solid game, bringing the skills of Ninja Theory (Heavenly Sword, Enslaved) into the mix, giving Devil May Cry a much needed reboot in the process. Dante was replaced with a more youthful, edgier incarnation. At first the community wasn’t really excited about DmC, Dante didn’t look and feel the same as before. Still the game proved to be worthy of the Devil May Cry lineage, and featured possibly the best combat the series had seen until now. DmC is certainly a contender for the best Devil May Cry entry ever.

The Definitive Edition brings the game to current gen, with all the improvements we want have come to expect from a remastered game. It now features full 1080p resolution, at a solid 60fps. Although this is clearly a last-gen game in terms of visuals, it's still a good looking game by any standards. They've added some new lighting and shading effects, and thanks to the high frame rate, it's certainly at the top of its genre. DmC Devil May Cry: Definitive Edition includes all previously released downloadable content, including the “Vergil’s Downfall” campaign. As a completely new addition to DmC Devil May Cry: Definitive Edition, players are able to play as Dante’s twin brother himself in Vergil’s Bloody Palace Mode. For an extra depth of challenge, players are able to try out the added Gods Must Die and Must Style Mode as well as Hardcore Mode, which has been designed to play more like the classic Devil May Cry series. They will also receive new Dante and Vergil costumes inspired by classic Devil May Cry character designs, like the classic white hair and red coat version of Dante.

The more balanced gameplay and vast improvements over the original game are all made based on fan feedback from DmC: Devil May Cry. Apart from this, Ninja Theory has added some modifiers that can be turned on at various stages, including Turbo Mode which allows players to increase the speed of play with 20% for even faster, more intense combat. Additional leaderboards, trophies and achievements are also included.

Although DmC is visually even more beautiful on current gen, and the frame rate makes the game more controllable and enjoyable, it's not just the visual polish. Even the added DLC that makes this a great remaster (at least for those of us who have already played the original) are not the extent of the improvements made to DMC. Capcom's efforts to address various concerns fans had with the original release are the key features in this remaster. These tweaks are small, but they have a major impact on the game, allowing it to please fans of the series, as well as newcomers who are simply looking for a more than decent challenge.

A great example of these tweaks is the new combo system found in Hardcore mode. This was often criticized by fans in the original release, as it was very easy to build up and keep a combo going. It felt cheap and easy, building up a score. This wasn’t true to the previous releases, where it was much harder to build up a good combo rating. Although this system is based on Style, the original DmC didn't enforce this, with the system being based more on damage dealt instead. Capcom has altered this for the Definitive Edition, and you can now play the game with the original style system approach, bringing back the challenge and the need to switch up and mix attacks. This both makes the game harder and more true to the original. You can even select an option where enemies only take damage after the combo meter reaches a certain level. How's that for a challenge?!

More additional changes are made and all contribute to a great and positive effect, including other extra difficulty modes like Gods Must Die, and even better combat mechanics like a lock-on camera. The enemies have also been tweaked, with new attack patterns and better balanced behaviour, which only helps this edition of the game feel more complete.

Underneath the improved visuals and gameplay tweaks lies the original gameplay of DmC. The combat system is still one of the best of its kind, and it allows for a huge amount of experimentation and variation. It makes the style system every bit as satisfying as it's always been, only this time it can be more challenging and brutal, with more style and even better looking than before. Dante can instantly switch between his various weapons and abilities in mid-fight, and many enemies demand the use of different approaches. This forces you to master the combat system and Dante's other skills, and keep improving these abilities over time. This time certain enemies aren't invulnerable to certain attacks, a problem that plagued the original release, where some attacks didn’t hurt a certain type of enemy. Enemies will take damage from every kind of attack, only some are much more effective than others, so use this to your advantage.

In Conclusion:
DmC was already a great game and this remaster made it even better, with even more added content and tweaks. The game's main story has a good length and even after the main story there’s still plenty to do. Just play through all the added content (of which my absolute favorite has to be Bloody Palace), and you are guaranteed to have fun for hours on end. The game looks and feels great and deserves a place, not only in the game collection belonging to people who liked the previous Devil Mac Cry games, but essentially in everybody's collection.

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Ninja Theory & Capcom
March 10, 2015