mairie;;walking;;dead;;road;;survival;;app;;ios;;android;;rpg Mairie "Mary Appins" Heijnen


By Mairie "Mary Appins" Heijnen on February 6, 2019

Okay, let me start off with saying that I never watched the TV series The Walking Dead or read any of the comics, so I really have no clue what the story is about, besides the fact that the zombie apocalypse happened. I know there are zombies walking around and that there are some "survivors", who have to try and stay alive, but that's about it. Oh yes, and I know that the zombies are called "Walkers"...

But, as always, I am not afraid of things I don't know and more than willing to try (almost) everything which, it stands to reason, also includes playing an app game about this undead conundrum, called The Walking Dead: Road to Survival. So, armed with my wits and my 0.0 knowledge about the TV series or the comic books, here is my review of the game.

Like many mobile games that are based on either a TV series or a movie, The Walking Dead: Road to Survival is a mission-based game in which you start off inside a compound or town-like community which serves as your base of operations. It is here where you get ready for your next mission. The Walking Dead is no exception to this rule; your base looks like a city (which is probably similar to one in the series), and it's here that you will find all the basic things you need to survive after a zombie apocalypse. You have food, shelter, weapons, medicine and a big ass fence to keep the Walkers out. You can even see the walkers banging against the outside of the outer walls, trying to get in, which I personally think is a really nice touch.

So, this base is where you return after each mission (at least, it is as far as I got in the game. Maybe, at one point or another, the base is taken over by Walkers, but I don't know yet). Your base is up to code for the moment but, as you can probably imagine, this will not be the case indefinitely. So, in order to adapt to new threats, you'll have to upgrade your base in any which way you can. Fortify buildings or even build new ones; everything to keep your base (and its inhabitants) thriving as well as safe!

Despite the fact that your base can provide you with most things you'll, it doesn't have everything, so you'll have to go outside the compound to go on missions. These missions can be about anything, ranging from saving other survivors to scavenging for materials to every other reason you can come up with to leave the safety of your city which, of course, is always an excellent plan (NOT!). And surprise, surprise, every time we set foot outside the safety of our walls, we bump into a bunch of Walkers. Well, not every time; we also come across other groups of Survivors. These people might want to help you... or just the opposite.

The missions are built up in several stages and each stage has several waves (3) of Walkers for you to obliterate without, as one might suspect, being killed yourself. The basic gameplay is pretty straight-forward; choose your teammates, keeping an eye on which of them are best in defeating certain walkers. Why? Well, because each Walker has one of four traits and the same goes for your group of survivors. So, if you're smart, you will select your team based on these traits or, at least, try to match the threat as closely as possible in order to increase your chances of survival. Besides these traits, the level of a character is also important but, luckily, this can be upgraded/trained.

But wait, there's more! Apart from going on missions and making sure you base gets better and better, there is also the element of human interaction. During the game, you will have to make decisions based upon this human interaction. The conversations you will come across during the missions are therefore not something you just skip. Like I normally do. You'll have to read them and try to make sensible decisions, based on the information that is given, your gut-feeling and your personal opinions and feelings (the latter being, as we all know, probably the worst ever when it comes to sensible decision-making). These are decision of life and dead, for either your team or the people you meet during the mission. So, do you trust somebody, do you need somebody or do you like somebody? Like in the real world, these are mostly not decisions you'll love to make but which have to be made once in a while nevertheless. Plus, they add an additional nice touch to the game, making it more "complex" and realistic.

Okay, I think you now have an general overview of what the game is about which, naturally, is even better than mine if you have watched the TV series. So, let me tell you something about the look and feel of the game. As I've mentioned already, your base looks like a city with a town hall, several storages facilities and some farms that produce food. By clicking on a building you can, for instance, upgrade it, collect the supplies or start training people. At the bottom of the screen there is an global chat in which you can talk to other players. At the bottom left, there are a series of buttons that let you go on missions, choose battles and raids and even check the territories; actions that are all aimed at either protecting your own territory or even expanding it.

In the top left corner the general information is displayed, like the status of your fuel (needed for going on missions) and your level. At the top right side, there's an overview of the supplies in your city. These supplies have to be collected during missions or from certain buildings within the city walls, which you can upgrade to produce even more. Next to this information, the right side of your screen also shows your inbox, rewards and thing like that. The graphics of the game look good and the art style fits both the game and its story perfectly. Overall, The Walking Dead: Road to Survival is a very nice game. For fans of the comics or the TV series, it's a nice addition to this ever expanding universe. For people like me, who don't know anything about the story of The Walking Dead, it's a cool zombie killing game with some added deeper meaning, due to the fact that you have to make difficult choices during the game. So there's something for everyone, really!

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August 27, 2015