raymond;;dumeeple;;tiny;;epic;;quest;;gamelyn;;strategy;;fantasy Raymond "DuMeeple" Dumee

TINY EPIC QUEST

By Raymond "DuMeeple" Dumee on Februari 14, 2019

While still recovering from a zombie apocalypse, I decided to go on a colourful adventure in the Mushroom Realm for this All aboard. Travelling by horse or gryphon as one of the realm's hero masters, I will explore dangerous temples in search for legendary items and encounter nasty goblins spewed forth from the underworld!

That, dear readers, is what Tiny Epic Quest is about... and that's not even all! It's a completely different board game then the one I played for my former Tiny Epic review and I was actually surprised just how different it was...


Tiny Epic Quest is another cool game in the Tiny Epic board game series, created by Gamelyn Games and is, once again, designed by Scott Almes. In Tiny Epic Quest, each player controls three heroes questing to save the world and the sacred mushroom folk from the invading goblin hordes. The tiny box is packed with so much stuff that, theoretically, the stuff in question should not be able to fit in the box at all... which it miraculously somehow still does! Four player cards, seventeen map cards, a magic card and a round card, twenty-four quest cards, four adventure cards, some movement cards, five dice, twelve ITEMeeples, twelve legendary items, twelve treasure items and an awesome item rack to store them in... * gasps for air * Add a bunch of tokens and markers and one can truly say that this box is fully packed.

The board is set up by placing all the map cards on the table in a random order, with only the four castle map cards (the starting positions for the elf heroes) having fixed positions in the Mushroom Realm. I really like the modular map approach. The back side of the map cards even contains a somewhat darker game variant: the Gloomfall Variant. Playing the game this way adds additional challenges to the gameplay, making your Tiny Epic Quest experience even more difficult. But let's just play the normal variant, shall we? After placing goblins on the portals from where they arise, your board is good to go.

Every player gets their player card, three heroes, an adventure card, a health and power marker and token, and their legendary items which they can place on their player cards. The player cards are about the same, only the temples that need to be completed to acquire the legendary items are different. Every player also places a spell token in their colour near the Spell Library on the Magic Card.


The game is played over five rounds that each consist of a Day phase and a Night phase. The Day phase is filled with moving your hero to the region of your choice. The different regions are; Temples with a with a possibility to gain items; Spell Obelisks to learn a spell and advance your spell level; Mushroom Grottos to get an immediate advantage described on the map card; Goblin Portals to attack a Goblin; and, last but not least, Castles to immediately gain one health or one power. And, as is to be expected; when the day is done, night rolls in...

During the Night phase, players takes turns rolling the dice in an effort to complete their adventures. The adventures they'll need to complete are the ones they chose in the Day Phase, like exploring for items in temples, attacking goblins at portals and learning spells at obelisks. When a player has had enough of adventuring, or became exhausted due the damage he or she took, they go to rest. When all players are resting the night phase ends with a resolution in which players collect their defeated goblins, learn their spells, and complete the temple. At the end of the fifth Night phase everybody collects their victory points and the player with the most points wins the game.

I must admit, although it is not so streamlined and often there is a little bit too much going on, mainly because you have to pay attention to all of your three heroes at once and the dice have to be used by all players, I really like going on this Tiny Epic adventure! I probably even like it more than Tiny Epic Zombies. The ways you move across the map tiles to get your quests done, the temples with their different rooms; It just all has that older, "back-in-the-day", video games action-adventure feeling to it. And I like that. I like that a lot!


So, to sum it all up, Tiny Epic Quest has a high replay value and because of its tiny package it is easy to take with you wherever you go. The solo mode is also good fun to play! I tried it a few times now and had a blast. With this being said, I'll have to finish up this review by adding that I am already looking forward to try out other Tiny Epic games and will most likely add more of these fun games to my ever-growing collection. At the time of writing, Gamelyn Games is preparing a new Kickstarter campaign for an upcoming game, so be sure to keep an eye on their social media channels!


TINY EPIC QUEST
Gamelyn Games
Year of release: 2017
Designer: Scott Almes
Artist: Miguel Coimbra
Players: 1 - 4 players, ages 14 & up
Playtime: approx. 45 minutes