By Tom "TomBsTone" Bronneberg on December 8, 2020
In the magical land of Micetopia, you are a small but brave little mouse in the prime of his life. A dark and strange evil force has taken almost all of your fellow villagers, only the old grumpy mouse and yourself are left. Now it's up to you to find and rescue your friends and family from this unexpected evil presence. Ah yes, and you need to fix the town well, since it was destroyed and we do need water, of course.
Micetopia is best described as a pixel art platformer, heavily influenced by classic metroidvania type games, but not as "deep" as you might expect if we would classify it as such. I think this is a more relaxed crossover between traditional platforming and heavy metroidvania style games. This is actually a pretty nice blend. You still get a fast and nimble platforming experience, while exploring caves and forest areas. While fighting the respawning and fixed placed enemies, you will collect green stones that give you access to upgrades that will give you the edge you need to explore more and more areas. Equipped with a small sword and a short bow you will be able to fight off the various dangerous creatures that stand in your way.
The pixel art style is always a welcome sight nowadays. I'm getting really bored with developers that try to win the race for "most particle explosions per square inch per second" so a clean, tidy and calming pixel art scenery is very pleasant on the eyes and mind. Sound-wise, the game uses chiptune generated sounds, that add to the nostalgic feel Micetopia tries to create. So if you are into these old-school video games you won't be disappointed.
As I've mentioned earlier, as far as gameplay is concerned, Micetopia creates a nice blend between platforming and metroidvania style games. I like the fact it's not too hardcore, and doesn't punish the player every time they make a mistake. For example; your gathered materials will not disappear if you die, you will always respawn in the village safe point and after clearing bonus levels you will always respawn at the entrance. During the exploration, portals will appear giving you a direct shortcut to the village. This is a nice addition but also quite interesting. You cannot change the portal location, unless you find a new portal. And you can only activate one portal at a time. So make sure you want the new portal location before using it. Aiding you in these exploration debacles is the metroidvania style map, sector-based with clear pathways and colors to find your way around the mazes.
For a mere 5 Euro price tag you get a beautiful retro feel video game, with a nice challenge but enough fun to keep playing. I also like to mention the different play styles you can try out after you evolve a bit and unlock new abilities. Object tracking and hitboxes are quite tight and unforgiving at first. But since all enemies will always respawn in the same positions you will learn the best ways to traverse the challenges before you know it.
So if you like a descent retro platformer with a challenge and are not scared of mice, do yourself a favour and try out Micetopia.