By Ferry "Sadhonker" Adams on May 1, 2014

Enter the timemachine, close the door, fasten your seatbelts, set the dial and hit the big red button. WHOOOOSSHHH... and it's 2005. You look down at your hands and see a PS2 controller, a XBox controller or a mouse and a keyboard have magically appeared there. You look up at your screen and crack a smile when you see a familiar image. It's time for Psychonauts!

Your name is Razputin "Raz" Aquato. Your family consists of circus performers, and naturally, your father wants you to become one as well. You, on the other hand, have a somewhat different occupation in mind; you want to become a Psychonaut, a psychic James bond, so to speak. To do so, you sneak into a secret Psychonaut training facility which is disguised as a children's summer camp. Once there, you will commence your training by entering the minds of your tutors. But there is a foul plot afoot and danger lurks behind every synaps. It's up to Raz to analyze the memories of others and not succumb to his own fears in the process.

Released in 2005 by Double Fine Productions for Windows, PS2 and XBox, Psychonauts is a 3D action-platform-adventure from the mind of Tim Shafer. It balances action and puzzle/exploration very nicely and gives the player space to explore while never losing it's pace.

Brightly coloured environments and more or less sane characters give the game a somewhat outerworldly feel without alienating anyone by being too weird or unplayable. The levels are aptly constructed and are challenging enough to entertain even the most experienced platform enthusiast.

If you have never played this game then you should try it. If you have, on the other hand, played this game...Hey, what's stopping you from playing again?

Double Fine